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//! Jamsocket is a minimalist framework for developing stateful
//! [WebSocket](https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API) applications.
//!
//! Jamsocket apps implement the [SimpleJamsocketService] trait, which provides a way for the
//! app to hook into events when clients connect, disconnect, and send messages. Additionally,
//! Jamsocket provides a simple mechanism for invoking events in the future with a timer.
//!
//! A simple chat server looks like this:
//!
//! ```
//! use jamsocket::*;
//! use std::collections::HashMap;
//!
//! #[derive(Default)]
//! struct ChatServer {
//! /// The server's only state is a mapping of client ID to username.
//! client_to_nickname: HashMap<ClientId, String>,
//! }
//!
//! impl SimpleJamsocketService for ChatServer {
//! fn new(room_id: &str, _: &impl JamsocketContext) -> Self {
//! Default::default()
//! }
//!
//! /// This is called when a user connects.
//! fn connect(&mut self, client: ClientId, ctx: &impl JamsocketContext) {
//! let username = format!("client{}", u32::from(client));
//!
//! // Send a welcome message.
//! ctx.send_message(client,
//! &format!("Welcome to the chat! Your name is {}. \
//! Send /nick <username> to change it.",
//! &username));
//!
//! // Alert all other connected users to the new user.
//! ctx.send_message(MessageRecipient::Broadcast,
//! &format!("{} has joined the chat", &username));
//! }
//!
//! /// This is called when a user disconnects.
//! fn disconnect(&mut self, client: ClientId, ctx: &impl JamsocketContext) {
//! let username = self.client_to_nickname.remove(&client).unwrap();
//!
//! // Alert all remaining users that a user has left.
//! ctx.send_message(MessageRecipient::Broadcast,
//! &format!("{} has left the chat", &username));
//! }
//!
//! /// This is called when a user sends a message.
//! fn message(&mut self, client: ClientId, message: &str, ctx: &impl JamsocketContext) {
//! if let Some(new_nick) = message.strip_prefix("/nick ") {
//! // This message is a /nick command, so process accordingly.
//! let old_nick = self.client_to_nickname.insert(client, new_nick.to_string()).unwrap();
//! ctx.send_message(MessageRecipient::Broadcast,
//! &format!("{} is now known as {}", old_nick, new_nick));
//! } else {
//! // Broadcast the message to all connected users, prefixed by the username.
//! let username = self.client_to_nickname.get(&client).unwrap();
//! ctx.send_message(MessageRecipient::Broadcast,
//! &format!("{}: {}", username, message));
//! }
//! }
//! }
pub use client_id::ClientId;
pub use message_recipient::MessageRecipient;
pub use messages::{MessageFromProcess, MessagePayload, MessageToProcess};
use std::convert::Infallible;
mod client_id;
mod message_recipient;
mod messages;
/// Provides an interface for a [JamsocketService] instance to send messages back to its host environment.
pub trait JamsocketContext: Unpin + 'static + Send + Sync {
/// Sends a message to a currently connected user, or broadcast a message to all users.
///
/// Recipient can be a `u32` representing an individual user to send a message to, or
/// `MessageRecipient::Broadcast` to broadcast a message to all connected users.
/// The message is a string which is sent verbatim to the user(s) indicated.
fn send_message(&self, recipient: impl Into<MessageRecipient>, message: &str);
/// Sends a binary message to a currently connected user, or broadcast a message to all users.
///
/// See [JamsocketContext::send_message] for details on the semantics of `recipient`.
fn send_binary(&self, recipient: impl Into<MessageRecipient>, message: &[u8]);
/// Sets a timer to wake up the service in the given number of milliseconds by invoking `timer()`.
///
/// Each instance of a service can only have one (or zero) timer outstanding at any time; if this
/// is called before an existing timer expires, the previous timer is replaced. This provides a
/// very basic primitive that more complex timer behavior can be built on, using state and logic
/// stored in your service. For example, you could implement multiple concurrent timers using a
/// priority queue and ensuring that the environment timer always reflects the head of the queue.
fn set_timer(&self, ms_delay: u32);
}
/// A simplified interface for creating a [JamsocketService] that can be exposed as a WebAssembly module.
///
/// See module documentation for usage examples.
#[allow(unused_variables)]
pub trait SimpleJamsocketService: Unpin + Send + Sync + 'static {
/// Called when the service is created, before any client has had a chance to connect.
fn new(room_id: &str, context: &impl JamsocketContext) -> Self;
/// Called each time a client connects to the service.
fn connect(&mut self, client: ClientId, context: &impl JamsocketContext) {}
/// Called each time a client disconnects from the service, unless that disconnection
/// will cause the service to be destroyed.
fn disconnect(&mut self, client: ClientId, context: &impl JamsocketContext) {}
/// Called each time a client sends a text message to the service.
fn message(&mut self, client: ClientId, message: &str, context: &impl JamsocketContext) {}
/// Called each time a client sends a binary message to the service.
fn binary(&mut self, client: ClientId, message: &[u8], context: &impl JamsocketContext) {}
/// Called when [JamsocketContext::set_timer] has been called on this service's context,
/// after the provided duration.
fn timer(&mut self, context: &impl JamsocketContext) {}
}
/// The host interface to a Jamsocket service. Implementations should instead implement the trait
/// [SimpleJamsocketService].
#[allow(unused_variables)]
pub trait JamsocketService: Send + Sync + Unpin + 'static {
/// Called each time a client connects to the service.
fn connect(&mut self, client: ClientId);
/// Called each time a client disconnects from the service, unless that disconnection
/// will cause the service to be destroyed.
fn disconnect(&mut self, client: ClientId);
/// Called each time a client sends a text message to the service.
fn message(&mut self, client: ClientId, message: &str);
/// Called each time a client sends a binary message to the service.
fn binary(&mut self, client: ClientId, message: &[u8]);
/// Called when [JamsocketContext::set_timer] has been called on this service's context,
/// after the provided duration.
fn timer(&mut self);
}
/// Enables an object to become a [JamsocketService] of the associated `Service` type.
pub trait JamsocketServiceFactory<C: JamsocketContext>: Send + Sync + 'static {
/// The type of [JamsocketService] that the object implementing this trait builds.
type Service: JamsocketService;
type Error: std::fmt::Debug;
/// Non-destructively build a [JamsocketService] from `self`.
fn build(&self, room_id: &str, context: C) -> Result<Self::Service, Self::Error>;
}
impl<C: JamsocketContext, S: SimpleJamsocketService + Clone> JamsocketServiceFactory<C> for S {
type Service = WrappedJamsocketService<S, C>;
type Error = Infallible;
fn build(&self, _room_id: &str, context: C) -> Result<Self::Service, Self::Error> {
Ok(WrappedJamsocketService::new(self.clone(), context))
}
}
/// Combines a [SimpleJamsocketService] with an owned [JamsocketContext] in order to implement
/// [JamsocketService].
pub struct WrappedJamsocketService<S: SimpleJamsocketService, C: JamsocketContext> {
service: S,
context: C,
}
impl<S: SimpleJamsocketService, C: JamsocketContext> WrappedJamsocketService<S, C> {
pub fn new(service: S, context: C) -> Self {
WrappedJamsocketService { service, context }
}
}
impl<S: SimpleJamsocketService, C: JamsocketContext> JamsocketService
for WrappedJamsocketService<S, C>
{
fn connect(&mut self, client: ClientId) {
self.service.connect(client, &self.context);
}
fn disconnect(&mut self, client: ClientId) {
self.service.disconnect(client, &self.context);
}
fn message(&mut self, client: ClientId, message: &str) {
self.service.message(client, message, &self.context);
}
fn timer(&mut self) {
self.service.timer(&self.context);
}
fn binary(&mut self, client: ClientId, message: &[u8]) {
self.service.binary(client, message, &self.context);
}
}